Only War

Mission 3: Take and Hold

Location: Inverness
Primary Objective: Take Bridge 517 and hold until relieved (Success)
Secondary Objective: Rescue Third Platoon, 7th Company (Partial Success)
Tertiary Objective: Eliminate The Night Whisper & The Bloody Baron

Enemy Forces: The Corrupted Forces of Inverness

Mission Specific gear:

  • Chimera “Steed of Gallophus”
  • 2x Tarrantula Turrets (Lost)
  • Boltgun & Inferno Shells
  • Hotshot Lasgun
  • Barbed Wire (Lost)
  • Sand Bags (Lost)
  • Mines (Lost)
  • Carapace Armour x2
  • Chameoline Cloak
  • Auspex
  • Field Suture
  • Medikit
  • Manstopper Rounds
  • Smoke Grenades
  • Screamer

Notable moments

  • Nathin “Cook” Cornelius was saved by the Emperor from a direct hit from an Earthshaker Cannon
  • Bridge 517 was flanked by utilizing the Steed of Gallophus’ Amphibious Capabilities.
  • The party and a handful of 7th Company Scouts held Bridge 517 from hundreds of traitors, chaos mutants, sentinel walkers, a Leman Russ, mortar fire and friendly fire.
  • Sniper Macharius defeated the Leman Russ “Skullcrusher” first by shooting off it’s banner pole and then by killing it’s driver and forcing it to drive off of the bridge.
  • Commissar Fortunous survived being shot in the face by a sniper.
  • The Steed of Gallophus began to act independently alongside the servitor Zippy, fully prepared to sacrifice themselves to the Omnissiah for the lives of the squad.
  • The Departmento Munitorum is like Centrelink
  • The mysterious Inquisitor Teyarna Gwonos Was met by the party, although they still don’t know what she looks like outside of her armour.

+ 1000 XP
- 3 Logistics Rating (Loss of 3rd Platoon, 7th; loss of Tarrantula Turrets, extreme damage to Steed of Gallophus)

Mission 2: Recon
D-Day +1

Location: Inverness
Primary Objective: Gather intelligence of an enemy armoured brigade.
Enemy Forces: The Corrupted Forces of Inverness

Mission Specific gear:

  • Chameleoline Cloaks
  • Preysense Goggles
  • Pict Recorder
  • Auspex
  • Handheld Targeter
  • 3rd Squad entered the hive city and began to recon for the traitorous armoured brigade.
  • Traveled by rooftop to avoid ground forces
  • Drew enemy attention when Cook fumbled with his flamer just as a Traitor Valkyrie transport soared overhead.
  • Party captured the Valkyrie and dispatched occupants, but Techpriest Veche was convinced it was heretical and must be destroyed.
  • The party continued their recon until encountering beginning to pick up heat emissions of battle tanks and something larger.
  • Upon inspection, this larger signature turned out to be a tainted Reaver Class Titan.
  • The party encounted Sergeant Duk’Shan and his scout squad, who had been sent to destroy the titan.
  • With the aid of the party, the Titan was destroyed and the armoured brigade neutralized.

Notable moments

  • Commissar Fortunus leaped onto the Titan alongside the Salamanders and developed a mutual respect/heroworship with Sergeant Duk’Shan.

Salamander Honour Badge
Silver Cog of Telrazzia
+5 Logistics

Mission 1: Beach Head

Location: Inverness
Primary Objective: Capture the power generator
Enemy Forces: The Corrupted Forces of Inverness

  • The 13th Telrazzian Rifles make planet fall on Inverness.
  • 5th Company landed in the first wave on the outskirts of the Hive City
  • 3rd Platoon took heavy casualties but was eventually successful in taking the power generator, powering down the anti air defenses and allowing for the rest of the regiment to land.

Notable moments:

  • Commissar Fortunus led a mighty charge in order to recover his hat. He was heavily wounded, but victorius.
  • Tech Priest Xanatov successfully called in an airstrike on the enemy position.
  • Commissar Fortunus vanquished a corrupted Techpriest in hand to hand combat.

+5 logistics.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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